# ExitLag Bridge > Unofficial experimental open-source compatibility bridge for the official ExitLag Windows client on Linux and Apple Silicon macOS. The bridge is GPL-3.0-only. Users separately obtain the official client and need their own valid account and active subscription or trial. ExitLag Bridge is not affiliated with, endorsed by, or supported by ExitLag. This file is a documentation index, not evidence of indexing or game support. Use the linked compatibility record for precise results. ## Primary documentation - [Project overview](https://cheaux.github.io/exitlag-bridge/): Supported platforms, setup, tested games and routing architecture. - [Repository README](https://github.com/Cheaux/exitlag-bridge/blob/main/README.md): Source project overview and developer instructions. - [Installers](https://cheaux.github.io/exitlag-bridge/#downloads): Two primary choices: Apple Silicon Mac or the same Linux x86_64 archive for Arch and Ubuntu 22.04/24.04. An optional Ubuntu .deb, matching source and checksums remain in advanced release downloads. - [Shared Linux setup](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/linux.md): Distribution dependencies, common installation, graphical .exe picker and removal. - [Install and uninstall guide](https://github.com/Cheaux/exitlag-bridge/blob/main/installers/README.md): Dependencies, vendor wizard, administrator helper and account-preserving removal. - [Arch Linux setup](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/arch-linux.md): Portable installer, pacman dependencies and maintainer-verified Arch gameplay scope. - [Setup FAQ](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/faq.md): Linux, Mac, Wine, Proton, account requirements and common setup questions. - [Compatibility and evidence](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/compatibility.md): Working, partial, unstable and detection-only game results. ## Technical documentation - [Architecture](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/architecture.md): Native interception, attribution and the official client's local proxy. - [Mac backend](https://github.com/Cheaux/exitlag-bridge/blob/main/macos/README.md): WoW-specific Apple Silicon implementation and tests. - [Process identity mapping](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/process-identity-translation.md): Native Linux and Wine/Proton mapping scope. - [Security model](https://github.com/Cheaux/exitlag-bridge/blob/main/docs/security-review.md): Privileges, authentication and routing controls. - [Third-party provenance](https://github.com/Cheaux/exitlag-bridge/blob/main/THIRD_PARTY.md): Licenses, original interface-authoring record limitation and no commercial SDK implementation bundled. - [Contributing](https://github.com/Cheaux/exitlag-bridge/blob/main/CONTRIBUTING.md): Reproducible compatibility reports, pull requests and diagnostic redaction. ## Scope and evidence WoW Classic Era gameplay was maintainer-verified on Arch Linux and observed working on Apple Silicon Mac. Mac WoW Forever testing reached relayed character selection only; world entry was unavailable before release. Earlier native Linux Minecraft Java sessions relayed traffic but disconnected. Dota 2 and Tibia have detection evidence only. Other games are untested. The same Linux archive passes installer lifecycle checks on Ubuntu 22.04/24.04 and Arch userspace in an official disposable container on an Ubuntu CI host kernel. These automated checks are separate from gameplay tests. The Mac binary targets macOS 15+ on Apple Silicon, was live-tested on macOS 27.2, and supports recognized WoW installations over IPv4 TCP only. Intel, Mac UDP and Mac IPv6 routing are not implemented. Mac installers are unsigned and not notarized. The native bridge steers recognized game traffic into the official client's local proxy. The official client under Wine handles authentication, route selection and relay transport. No independent remote route API or relay protocol is implemented. Latency reduction is not guaranteed.